Chain Burn Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

UR Rarity
Kashtira Riseheart
UR Rarity
Kashtira Riseheart
UR Rarity
Kashtira Riseheart
FIRE 4
Kashtira Riseheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.

UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.

UR Rarity
Kashtiratheosis
UR Rarity
Kashtiratheosis
UR Rarity
Kashtiratheosis
Spell Normal
Kashtiratheosis

    Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.

    R Rarity
    Bad Luck Blast
    R Rarity
    Bad Luck Blast
    R Rarity
    Bad Luck Blast
    Trap Normal
    Bad Luck Blast

      Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.

      SR Rarity
      Ceasefire
      SR Rarity
      Ceasefire
      SR Rarity
      Ceasefire
      Trap Normal
      Ceasefire

        If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.

        R Rarity
        Dimension Wall
        R Rarity
        Dimension Wall
        R Rarity
        Dimension Wall
        Trap Normal
        Dimension Wall

          Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

          SR Rarity
          Gravedigger's Trap Hole
          SR Rarity
          Gravedigger's Trap Hole
          SR Rarity
          Gravedigger's Trap Hole
          Trap Normal
          Gravedigger's Trap Hole

            When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

            SR Rarity
            Just Desserts
            SR Rarity
            Just Desserts
            SR Rarity
            Just Desserts
            Trap Normal
            Just Desserts

              Inflict 500 damage to your opponent for each monster they control.

              SR Rarity
              Magic Cylinder
              SR Rarity
              Magic Cylinder
              SR Rarity
              Magic Cylinder
              Trap Normal
              Magic Cylinder

                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                R Rarity
                Ring of Destruction
                R Rarity
                Ring of Destruction
                R Rarity
                Ring of Destruction
                Trap Normal
                Ring of Destruction

                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                  R Rarity
                  Secret Barrel
                  R Rarity
                  Secret Barrel
                  R Rarity
                  Secret Barrel
                  Trap Normal
                  Secret Barrel

                    Inflict 200 damage to your opponent for each card in their hand and for each card they control.

                    R Rarity
                    Secret Blast
                    R Rarity
                    Secret Blast
                    R Rarity
                    Secret Blast
                    Trap Normal
                    Secret Blast

                      Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

                      SR Rarity
                      Trap Trick
                      SR Rarity
                      Trap Trick
                      SR Rarity
                      Trap Trick
                      Trap Normal
                      Trap Trick

                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                        Extra Deck

                        UR Rarity
                        Accesscode Talker
                        UR Rarity
                        Accesscode Talker
                        UR Rarity
                        Accesscode Talker
                        DARK
                        Accesscode Talker
                        • ATK:

                        • 2300

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                        Tag(s):

                        SR Rarity
                        Knightmare Cerberus
                        SR Rarity
                        Knightmare Cerberus
                        SR Rarity
                        Knightmare Cerberus
                        EARTH
                        Knightmare Cerberus
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Top

                        Left


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                        R Rarity
                        Dark Armed, the Dragon of Annihilation
                        R Rarity
                        Dark Armed, the Dragon of Annihilation
                        R Rarity
                        Dark Armed, the Dragon of Annihilation
                        DARK
                        Dark Armed, the Dragon of Annihilation
                        • ATK:

                        • 2800

                        • DEF:

                        • 1000


                        2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

                        UR Rarity
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        UR Rarity
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        UR Rarity
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                        Tag(s):

                        UR Rarity
                        Kashtira Arise-Heart
                        UR Rarity
                        Kashtira Arise-Heart
                        UR Rarity
                        Kashtira Arise-Heart
                        DARK
                        Kashtira Arise-Heart
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.

                        SR Rarity
                        Kashtira Shangri-Ira
                        SR Rarity
                        Kashtira Shangri-Ira
                        SR Rarity
                        Kashtira Shangri-Ira
                        FIRE
                        Kashtira Shangri-Ira
                        • ATK:

                        • 0

                        • DEF:

                        • 3000


                        2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                        SR Rarity
                        Number 11: Big Eye
                        SR Rarity
                        Number 11: Big Eye
                        SR Rarity
                        Number 11: Big Eye
                        DARK
                        Number 11: Big Eye
                        • ATK:

                        • 2600

                        • DEF:

                        • 2000


                        2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.

                        SR Rarity
                        Red-Eyes Flare Metal Dragon
                        SR Rarity
                        Red-Eyes Flare Metal Dragon
                        SR Rarity
                        Red-Eyes Flare Metal Dragon
                        DARK
                        Red-Eyes Flare Metal Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2400


                        2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.

                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        DARK
                        Super Starslayer TY-PHON - Sky Crisis
                        • ATK:

                        • 2900

                        • DEF:

                        • 2900


                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                        Need 15 UR

                        UR Rarity
                        Dimension Shifter1 card
                        UR Rarity
                        Kashtira Fenrir1 card
                        UR Rarity
                        Kashtira Riseheart1 card
                        UR Rarity
                        Kashtira Unicorn2 card
                        UR Rarity
                        Mulcharmy Fuwalos3 card
                        UR Rarity
                        Accesscode Talker1 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        Divine Arsenal AA-ZEUS - Sky Thunder1 card
                        UR Rarity
                        Kashtira Arise-Heart2 card
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis1 card
                        UR Rarity
                        Kashtiratheosis1 card

                        Main: 40 Extra: 15

                        UR Rarity
                        1 cardDimension Shifter
                        UR Rarity
                        1 cardDimension Shifter
                        Dimension Shifter
                        DARK 6
                        Dimension Shifter
                        • ATK:

                        • 1200

                        • DEF:

                        • 2200


                        If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                        UR Rarity
                        1 cardKashtira Fenrir
                        UR Rarity
                        1 cardKashtira Fenrir
                        Kashtira Fenrir
                        EARTH 7
                        Kashtira Fenrir
                        • ATK:

                        • 2400

                        • DEF:

                        • 2400


                        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                        UR Rarity
                        1 cardKashtira Riseheart
                        UR Rarity
                        1 cardKashtira Riseheart
                        Kashtira Riseheart
                        FIRE 4
                        Kashtira Riseheart
                        • ATK:

                        • 1500

                        • DEF:

                        • 2100


                        If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


                        UR Rarity
                        2 cardKashtira Unicorn
                        UR Rarity
                        2 cardKashtira Unicorn
                        Kashtira Unicorn
                        WIND 7
                        Kashtira Unicorn
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                        SR Rarity
                        3 cardLava Golem
                        SR Rarity
                        3 cardLava Golem
                        Lava Golem
                        FIRE 8
                        Lava Golem
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        SR Rarity
                        3 cardMahaama the Fairy Dragon
                        SR Rarity
                        3 cardMahaama the Fairy Dragon
                        Mahaama the Fairy Dragon
                        LIGHT 5
                        Mahaama the Fairy Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 2500


                        During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


                        UR Rarity
                        1 cardKashtiratheosis
                        UR Rarity
                        1 cardKashtiratheosis
                        Kashtiratheosis
                        Spell Normal
                        Kashtiratheosis

                          Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                          R Rarity
                          2 cardBad Luck Blast
                          R Rarity
                          2 cardBad Luck Blast
                          Bad Luck Blast
                          Trap Normal
                          Bad Luck Blast

                            Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


                            SR Rarity
                            3 cardCeasefire
                            SR Rarity
                            3 cardCeasefire
                            Ceasefire
                            Trap Normal
                            Ceasefire

                              If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                              R Rarity
                              3 cardDimension Wall
                              R Rarity
                              3 cardDimension Wall
                              Dimension Wall
                              Trap Normal
                              Dimension Wall

                                Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                                SR Rarity
                                3 cardGravedigger's Trap Hole
                                SR Rarity
                                3 cardGravedigger's Trap Hole
                                Gravedigger's Trap Hole
                                Trap Normal
                                Gravedigger's Trap Hole

                                  When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                  SR Rarity
                                  3 cardJust Desserts
                                  SR Rarity
                                  3 cardJust Desserts
                                  Just Desserts
                                  Trap Normal
                                  Just Desserts

                                    Inflict 500 damage to your opponent for each monster they control.


                                    SR Rarity
                                    2 cardMagic Cylinder
                                    SR Rarity
                                    2 cardMagic Cylinder
                                    Magic Cylinder
                                    Trap Normal
                                    Magic Cylinder

                                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                      R Rarity
                                      2 cardRing of Destruction
                                      R Rarity
                                      2 cardRing of Destruction
                                      Ring of Destruction
                                      Trap Normal
                                      Ring of Destruction

                                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                        R Rarity
                                        3 cardSecret Barrel
                                        R Rarity
                                        3 cardSecret Barrel
                                        Secret Barrel
                                        Trap Normal
                                        Secret Barrel

                                          Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                          R Rarity
                                          3 cardSecret Blast
                                          R Rarity
                                          3 cardSecret Blast
                                          Secret Blast
                                          Trap Normal
                                          Secret Blast

                                            Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                            SR Rarity
                                            1 cardTrap Trick
                                            SR Rarity
                                            1 cardTrap Trick
                                            Trap Trick
                                            Trap Normal
                                            Trap Trick

                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                              UR Rarity
                                              1 cardAccesscode Talker
                                              UR Rarity
                                              1 cardAccesscode Talker
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                              Tag(s):

                                              SR Rarity
                                              1 cardKnightmare Cerberus
                                              SR Rarity
                                              1 cardKnightmare Cerberus
                                              Knightmare Cerberus
                                              EARTH
                                              Knightmare Cerberus
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Left


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                              SR Rarity
                                              1 cardKnightmare Phoenix
                                              SR Rarity
                                              1 cardKnightmare Phoenix
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              R Rarity
                                              2 cardDark Armed, the Dragon of Annihilation
                                              R Rarity
                                              2 cardDark Armed, the Dragon of Annihilation
                                              Dark Armed, the Dragon of Annihilation
                                              DARK
                                              Dark Armed, the Dragon of Annihilation
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 1000


                                              2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              UR Rarity
                                              2 cardKashtira Arise-Heart
                                              UR Rarity
                                              2 cardKashtira Arise-Heart
                                              Kashtira Arise-Heart
                                              DARK
                                              Kashtira Arise-Heart
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                                              SR Rarity
                                              2 cardKashtira Shangri-Ira
                                              SR Rarity
                                              2 cardKashtira Shangri-Ira
                                              Kashtira Shangri-Ira
                                              FIRE
                                              Kashtira Shangri-Ira
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 3000


                                              2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                              SR Rarity
                                              1 cardNumber 11: Big Eye
                                              SR Rarity
                                              1 cardNumber 11: Big Eye
                                              Number 11: Big Eye
                                              DARK
                                              Number 11: Big Eye
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2000


                                              2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                              SR Rarity
                                              2 cardRed-Eyes Flare Metal Dragon
                                              SR Rarity
                                              2 cardRed-Eyes Flare Metal Dragon
                                              Red-Eyes Flare Metal Dragon
                                              DARK
                                              Red-Eyes Flare Metal Dragon
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2400


                                              2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                              UR Rarity
                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                              CHAIN BURN Decks in MASTER DUEL








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